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Cyber shadow cost
Cyber shadow cost






  1. #CYBER SHADOW COST FOR FREE#
  2. #CYBER SHADOW COST MOD#
  3. #CYBER SHADOW COST UPDATE#
  4. #CYBER SHADOW COST FULL#
  5. #CYBER SHADOW COST SERIES#

And then basically no extra unit sales on Xbox because of the Game Pass inclusion - but that would be expected for most small games. Of the 85k units sold, 50% were Switch, 20% PlayStation (a bit more than normal - boosted by being available on PlayStation 5, perhaps), and the remaining 30% on Steam. So somewhere towards 400k units played, all in - very creditable for this type of game.

#CYBER SHADOW COST FOR FREE#

In addition to the 85k figure, Cyber Shadow was a Day 1 Xbox Game Pass title, which, says Yacht Club, “according to our estimates means more than 300,000 players got the game for free on Game Pass”.

#CYBER SHADOW COST MOD#

They also shared the Steam playtime stats (average is a decent 5 hours 38 minutes, but median is a slightly disappointing 1 hour 48 minutes, suggesting that “people who play it fall deeply in love, but some players are bouncing off it pretty quickly.”) And they’re planning “online multiplayer, mod support on Steam, and more more more”, so we’ll see how that juices things… The Yacht Club-published Cyber Shadow has sold 85k units in Year 1: So it’s a testament to Yacht Club’s Switch fan-base that Nintendo’s still dominating, SKU-wise.Īnyhow, Yacht Club reveals: “For Pocket Dungeon’s development, we essentially were split with a budget of 500k for Vine and 500k for YCG… The revenue from those sales covers our expenses with Vine, but don’t cover our internal costs.” But might over time? Many ‘Nintendo-friendly’ titles sell as well or better on Steam compared to Switch in 2022, as the Switch market gets very saturated. One thing that looks very different to many other games we look at nowadays is the Switch sales percentage. The team notes: “Our first week sales were just under 20,000 units, and our first month sales were just over 30,000… Where Shovel Knight had about 40% units sold on Nintendo platforms after a month, Pocket Dungeon had a staggering 70%!” not bad? But perhaps a bit disappointing, given the main franchise. (As a side note, there’s some minor second-guessing of ‘give out so much content as free Shovel Knight DLC’, which was a pretty interesting approach to take: “As our previous articles showed, adding new campaigns for free didn’t really boost our sales to an enormous degree.” Around 150,000 players finished the King Of Cards DLC, compared to about a million players for the original game, btw.) Shovel Knight Pocket Dungeon sold 35k units in the first 2 months: This explains why a lot of indie devs are popping up in lower-GDP countries - there aren’t many 2D indie franchises that can deal with this level of expenditure. They continue: “But we’ve already spent two years working on them, and our current man month is around $12,000, which means we’ve spent more than $7M.” And the company’s overall burn rate is $5 million per year. Which gives us around $13M for the next two games” - which include Mina the Hollower. We spent around $9M making Shovel Knight and more than $2M on external games.

cyber shadow cost cyber shadow cost

(So, what, $70-$80 million gross, including retail deals?)Īnd the Yacht Club crew explains, for its future planning: “What ends up in Yacht Club’s accounts is about $24M due to taxes. But Yacht Club has netted around $40 million to date after platform cut/taxes, almost entirely on the core Shovel Knight products. That’s quite a lot for a retro-looking 2D title, to say the least. The entire dev cost of the multi-part Shovel Knight ‘Treasure Trove’ game series, which spanned 110 months, 16 team members, and four expansions (!), has been $9 million. But here’s some of the takeaways we spotted:įull-time indie game dev in the U.S.

#CYBER SHADOW COST FULL#

It’s super rare to get this level of transparency - and you can read the full blog for the complete rundown. Well, they’re back in a big way in 2022, with a breakdown of sales numbers for Shovel Knight’s Pocket Dungeon spinoff - as part of a mammoth blog which also showcases sales numbers and unit splits for the Yacht Club-published Ninja Gaiden-esque 2D platformer Cyber Shadow, and franchise total revenues for Shovel Knight itself!

#CYBER SHADOW COST UPDATE#

But their last major update on this was a while back, when they broke down 2 million sales of Shovel Knight back in 2018. The folks at Shovel Knight devs Yacht Club Games have always been extremely open about their sales numbers.

#CYBER SHADOW COST SERIES#

We’re always preaching transparency so people can understand the state of the market, and sometimes prominent companies just… do that! So let’s do it… Yacht Club: Shovel Knight spinoffs & series stats! Our lead story today is one of those we always appreciate seeing. He says we’re “ not going to amount to jack squat”, but we’re choosing to ignore this. Happy Monday! We have returned, back from the discovery van down by the river, where we have been extensively consulting with motivational speaker Matt Foley.








Cyber shadow cost