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Flightgear scenery
Flightgear scenery













flightgear scenery
  1. #Flightgear scenery update
  2. #Flightgear scenery pro

It could be cloud / cloud visibility settings, but clouds don't slow down rendering that much (or maybe it's less on more recent GPUs). But for me even with fair weather/core high pressure preset, it's rarely completely cloudless (and often there are high altitude cirrus clouds visible - probably having convection turned up helps, and maybe having lower visibility/cloud visibility stops them showing). Maybe fair weather being default or easier to fly is responsible. OSM and regional definition improvements in the last few point releases look awesome.įor some reason, it seems most screenshots or videos posted over mountain regions like the alps have no clouds anywhere in sight (haze can be present but without clouds).

flightgear scenery

Flying through wisps of clouds is always really nice in FG ( link - see 5:17 onwards): But OSM is turned on, and the vid shows some of the great improvements in 2020.3. It also looks like MSAA antialising is off or something, as trees look blocky without the detailed transparent bits and there's a lot of jaggies. tree density, no project3000, no LOWS custom scenery. But he might have turned convective slider, maybe terrain effects, or turbulence slider, maybe even adjusted atmosphere scales? (IIRC at least atmosphere stability and turbulence is set to lowest interpretation to make it easier to fly) - unless these are what's default for AW settings.Ī lot of things aren't turned up or enabled e.g. He doesn't seem to have found all the advanced settings for AW, or the environment settings dialog. Unlike a lot of newcomers the person making this video seems to have found at least the advanced weather engine option, and also had a very quick look at the rendering settings dialog. I found just this video from a newcomer to FG I think, while taking a look at flightgear youtube results over last month for any development vids for the newsletter (the create next newsletter link seems bugged on wiki right now).

#Flightgear scenery update

This is Erik's agriculture regional definition improvements, and random objects update (including things like silos/farm-buildings):Ģ020.3.7 is very close to being ready to go live AIUI.Įrik wrote in Sat 1:23 pm:It's almost unbelievable how far FligthGear has come lately. The good thing is if FG is CPU bound graphics settings that are mostly GPU only can be turned right up including AA and transparency AAįG looks fantastic on the rc build. V12 found increasing OSG_NUM_DATABASE_THREADS on a 8 core Ryzen helped with loading only, but it was unstable. It's not worth upgrading hardware until after WS 3.0 comes out (and hardware will be faster by then, as well as being less expensive due to the pandemic). You can leave buildings on, and try turning off folders for pylons, random scenery objects, roads in order of importance for the flight to see if it helps. Buildings are mostly in the new instanced format, except for the large buildings in city centers. The main issue is the objects in the old OSM2City format. The bottleneck is the CPU with this OSM2City rollout, even on Erik's faster 750. There is a section on performance tips in the wiki page above. I seem to be missing some building textures though - any tips for good graphics settings? I have multithreading set to 'Automatic'.

#Flightgear scenery pro

Tom_nl wrote in Mon 11:51 am.this is on quad core i7 2014 MacBook Pro with 2GB GeForce 750M graphics).















Flightgear scenery