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Satyrs tend to have a single short name, with most male names ending with “US” and most female names ending with “A” or “I”. How big are your horns? Do you style your hair or leave it wild and natural? Are your features completely human or do you have any goat-like features such as goat eyes, long scoop shaped ears, or a flattened bovine nose? Satyr Names Like many other 5e races, these descriptions only fill in about 90% of the picture and leave you with some creative space when making your new satyr character. They usually have scruffy patches of hair along their forearms and shoulders, though this can range from hair as fine as human body hair all the way to thick coatings of fur.
#Nickname for a dwarfish piano prodigy skin#
Their skin tends from tan to light brown, and their hair is often red or chestnut brown. The upper half of a satyr is generally the human half topped with a pair of short horns, with a goat’s lower body including hooves and a stubby tail. Satyrs are half human and half goat, though you can play around with those ratios quite a bit. Sibyls are typically elder satyrs that have been blessed with a limited foresight into the future, a gift they use to warn other reveling satyrs to impending dangers. Finally, while they balk at any sort of “authority”, many groups of satyrs are led by a “sibyl”. These adventurous satyrs spread stories that expound their carefree philosophies as far as they can travel. Some also become explorers, emissaries and storytellers called “dawngreets”. Some form druidic circles devoted to restoring and nurturing wildlife (especially fixing up after particularly ruinous rollicks). Not all satyrs are entirely devoted to partying though. For better or worse, satyrs live for freedom, happiness, and excitement.
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Satyrs are half-man and half-beast, and it’s the philosophy of the beast half they’ve embraced. Revels are parties, but where humans might celebrate for an evening with food and wine, satyrs can spend weeks indulging in every sensation imaginable before finally settling down in the rubble. When they congregate, it’s usually for a “revel”. Most satyrs simply wander wherever their whims take them, following impulses and living off the land. At their best, satyrs are joyous and whimsical, at their worst they’re selfish and cruel. Satyrs are true hedonists, they believe life is for living and rarely think ahead further than the next scrumptious morsel, tantalizing sensation, or exciting guffaw. Grab your pan flute and a party platter as we go through everything you need to know. Ready or not, satyrs are leaping into your D&D adventures on spring-jacked heels. They’re not concerned with the past or the future, only the ever-exciting now. Tumnus, Satyrs in D&D are all about celebrating life to its fullest. Satyrs have been with D&D since the first edition, but it wasn’t until the recent Mythic Odysseys of Theros that players have been offered a chance to step into their cloven hooves.
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